This is actually a prototype, developed in 48 hours for the Ludum Dare
44 game jam, in April 2019. The theme
was your life is currency. It is free, open
source and was my most
successful Ludum Dare entry so far (still not really good, but, hey!, I’m
improving!).
Instructions
Your goal is to keep the mint working, keep the money flowing, keep your job.
The mint will make coins automatically as long as the machines are in good
shape: raw metal is delivered in one side, coins leave on the other.
Keep an eye on the “coins per minute” indicator. If it falls to zero, it is game
over for you!
Control the minter (your character, the green thing on the screen) with the
arrow keys or WASD. Execute actions with Control, Enter or the space bar (they
are all the same; this game uses a single “action” command).
Machines: Machines decay naturally as the time passes and sometimes they just
break. You can fix them using tools. The worse the machine state, the slower it
will send the mintage to the next stage in the production pipeline.
Tools: You fix machines using tools. You start with a wrench, which never
breaks but is not really a good tool. You can buy other tools which are faster
to fix things up but have a chance of breaking upon use. Buying a tool will
reduce your “coins per minute” for some time. You can get your tools at your
office.
Visitors: The mint has a nice museum by the reception area. Visitors are blue
and are welcome. Too bad, sometimes visitors get curious and decide to wander
through the forbidden areas of the mint. Don’t let them do that! These areas are
dangerous, and an injured visitor will cost you some “coins per minute” as
restitution. And let’s not even think about how much would cost if a visitor
lost his life in a mint accident!
Thieves: Since Money Heist (La Casa de Papel) aired, the number of
red-clothed people trying to steal money from mints has skyrocketed. Expect some
of them.
Weapons: They work are just like tools, but can be used to kill thieves and to
convince rogue visitors to go back home. Avoid hitting visitors too hard, you
don’t want them dead!