Leandro M. Barros
Game Dev Portfolio
Down the Rabid Hole (in development)
An action-roguelite game currently in development, using the Odin programming language, SDL, miniaudio, and Box2D. A very early playable demo is available at itch.io.
Yes, I’m Suren’t (released)
A mobile educational app disguised as a quiz game, designed to calibrate the confidence level of the player. Written in Dart with the Flutter framework. Released, available for Android and Apple devices.
Demos and Prototypes
Mesh Fragmentation Tech Demo
Procedurally break a 3D shape into shards created from 3D Voronoi cells. Written in GDScript (Godot Game Engine).
Game Jams Projects
These are prototypes developed in short game jams (between 2 and 4 days of work each), so don’t expect anything terribly polished! The images link to playable versions.
Most of these are written in GDScript (Godot Game Engine), with the exception being The Mages Massacre (a text-based game, written in Ink).















