Leandro M. Barros

Game Dev Portfolio

Down the Rabid Hole (in development)

An action-roguelite game currently in development, using the Odin programming language, SDL, miniaudio, and Box2D. A very early playable demo is available at itch.io.

Down the Rabid Hole

Yes, I’m Suren’t (released)

A mobile educational app disguised as a quiz game, designed to calibrate the confidence level of the player. Written in Dart with the Flutter framework. Released, available for Android and Apple devices.

Yes, I'm Suren't

Demos and Prototypes

Mesh Fragmentation Tech Demo

Try the interactive version!

Procedurally break a 3D shape into shards created from 3D Voronoi cells. Written in GDScript (Godot Game Engine).

Mesh Fragmentation Demo

Game Jams Projects

These are prototypes developed in short game jams (between 2 and 4 days of work each), so don’t expect anything terribly polished! The images link to playable versions.

Most of these are written in GDScript (Godot Game Engine), with the exception being The Mages Massacre (a text-based game, written in Ink).

GGJ26: Rolldventure
LD50: The Mages Massacre
LD49: Homeward
LD49: Homeward
LD46: The Lighthouse at the End of the Universe
LD48: Down the Rabbit Hole
LD44: Minter
LD45: Kongenital Kaiser
LD43: Super Space Sacrifice
LD43: Super Space Sacrifice
LD41: Blind Faith
LD41: Blind Faith
LD40: Metal Fear
LD40: Metal Fear