StackedBoxes

GameDev Blog

DiRT Rally: Skill Range and More

People all around the Internet were praising DiRT Rally for its realism and unforgiving rally driving experience. When trying it, a couple of minutes into the game, I hit huge rock at high speed, my car rolled over several times until stopping upside down. A message popped up saying something like press enter to recover vehicle, which I did, and then I was instantly back to the road, ready to keep racing. Instead of killing the virtual me, the game merely gave me a 15-second penalty. Come on, are they really calling this nonsense a realistic simulation?! Read More…

Designing Games, by Tynan Sylvester

In a relatively short time, RimWorld climbed to the top of my all-time favorite games (in the company of giants like Civilization IV). When I decided I wanted to learn some game design for real, it was quite natural to start from a book written by the mind behind this gem. So, here’s my review of Tynan Silverster’s Designing Games (O’Reilly, 2013). Read More…