DTRH pre-pre-alpha 0.0.5 is out!

Published on November 19, 2025

Here we go with another release just a couple weeks after the previous one! This release brings some important additions:

  • We finally have a second enemy type! Starting at level 3 you shall start to see some bats around!
  • Items now have the ability to add or remove item slots. In other words, we now can now have items that, when equipped, give you extra slots where you can equip even more items. Or, conversely, some items may cause you to lose extra items slots while they are equipped.
  • We have two new items, which were created to test and showcase the ability described in the bullet above.

Other than that, we have some smaller improvements:

  • The GUI should now be fully usable with the keyboard or a controller. (Previously, the Loadout Screen had some functionality that was only usable with a mouse.) There are further improvements planned for keyboard and controller users, to make the GUI nicer to use.
  • We tweaked the behavior of the bug enemies a bit. They shall be a bit more interesting now.
  • We now have pretty transitions between different game screens.

The next release will probably take longer to come. I am exploring different ideas to improve the game feel, and these take some time to design, prototype, experiment, and tweak. Hopefully, we’ll get some good results out of that, though!

Get Down the Rabid Hole at itch.io!

See ya! Down, down, and away!


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