Here we go with another release just a couple weeks after the previous one! This release brings some important additions:
We finally have a second enemy type! Starting at level 3 you shall start to see some bats around! Items now have the ability to add or remove item slots. In other words, we now can now have items that, when equipped, give you extra slots where you can equip even more items. Or, conversely, some items may cause you to lose extra items slots while they are equipped. We have two new items, which were created to test and showcase the ability described in the bullet above. Other than that, we have some smaller improvements:
Read More…
Just released Down the Rabid Hole 0.0.4! And you see, this is less than 3 weeks since the last release! That’s better than 6 or 10 months, I’d say!
This release contains some bugfixes but, more importantly, it has some big changes on how character control is implemented. Moving around and hitting enemies will feel much smoother now!
I am already working on the next release. I am currently focusing in expanding what the game offers in terms of enemies and items. I mean, not really adding lots of new enemies and items yet, but rather implementing the underlying infrastructure that will allow me to add more interesting types of enemies and items in the future.
Read More…
In my last update I told that Down the Rabid Hole was going through a complete rewrite. I am glad to announce that the rewrite is now complete, and therefore I am releasing a new pre-pre-alpha version of the game: version 0.0.3!
(By the way, said last update came just under 6 months ago! My previous record was 10 months, so that’s a personal best!)
Read More…
See ya – hopefully in less than 10 months!
That’s how I ended my last devlog, 42 months ago.
I’ve been pretty busy with real life so this project was evolving very, very slowly. Then I found myself with more time in my hands and the wish to try a programming language I never used before. And so I decided to see what it would be like to write Down the Rabid Hole in this language. I know, I know, this is not how one finishes a game, but this was just a side-experiment, right?
Read More…
I am tempted to just ignore the fact that my last (and first!) update was like 10 months ago. Maybe I should just casually publish this new update as if just a few weeks passed? Better not, I guess I owe some explanation to my billions (or so) of followers.
It turns out I actually did what I promised last time: during the time I was away from my main development computer I did a good deal of work on the game story! And then I got distracted with other tasks for several months.
Read More…
I am releasing a very early build of Down the Rabid Hole – an action-roguelite game with origins in a Ludum Dare entry! Check it out at https://stackedboxes.itch.io/down-the-rabid-hole!
Very preliminary art!
This is very preliminary work. As of now the game is quite rudimentary, but I have a number of new features and improvements planned. Stay tuned!
If you play it, please leave some honest feedback. This will only help to improve the game as iterate over its design an implementation.
Read More…